![]() ![]() The E and W points on the manipulator circle will bring up the Y-axis cursor. This means that if you pull up or down on these points, you will be rotating your camera on the X-axis, the axis that runs horizontally, or from east to west, in the Camera view. The N and S points on the manipulator circle will bring up the X-axis cursor. In the Camera view, hover the cursor over: If you clamp your camera to that pole, your camera would actually move from side to side, or be rotating around that vertical axis. For example, the Y-axis would be a pole that extends from north to south. ![]() ![]() Think of the X, Y and Z axes as poles that you can clamp your camera to in order to rotate on that pole or axis. As you pass your cursor over the camera manipulators, the cursor changes to indicate this axis on which you will be performing the rotation. With your scene enabled for 3D, you can rotate your camera on all three axes in the Camera view, as well as in the Top and Side views. ![]()
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